Skip to content

Careers · Design

System / Balance Designer

DesignFull-time5+ yearsGasan Digital Complex, SeoulUntil filled
Apply

Responsibilities

  • Designing new content systems (combat, items, and other new systems)
  • Balancing difficulty, items, and growth for new content
  • Designing and managing balance data using tools like Excel
  • Implementing and validating content in collaboration with art, programming, and other teams

Requirements

  • 5+ years of hands-on game design experience (or equivalent ability)
  • Experience developing live-service content in the RPG genre
  • Understanding of the varied content and event structures in hack-and-slash or idle RPG genres
  • Strong understanding of RPG growth systems (combat, stats, items) and the ability to turn them into data (e.g. in Excel)
  • Strong collaboration and communication skills with other disciplines (art, programming)

Preferred

  • Significant playtime in TBH: Task Bar Hero
  • Significant playtime in hack-and-slash or idle RPG games (development experience also a plus)
  • Heavy Steam user or experience developing Steam games
  • Comfortable using LLMs for design work (experience with AI agents like Claude Code or Codex is a plus)
  • Experience leading a part or working at a senior level in a similar role
Apply